Saturday 21 December 2013

Bambo



"Bambo" is an interactive application created specifically for children aged 2-6 years who are about to begin the magical adventure of learning numbers and shapes. Bambo is based on the famous poem by Polish author Julian Tuwim which recounts the story of Bambo, an African child, who studies hard at school. By using this application your child will learn through play which is one of the best ways to develop intelligence, logical thinking , concentration and dexterity. Within this application, your child can choose between five educational games:

1. Shapes: Animated geometric figures will encourage your child’s recognition of shapes.
2. Memory: Card game which will improve your child’s ability to remember.
3. Subtraction: Your child must feed bananas to the characters, then count the number of bananas which remain.
4. Addition: Your child must help Bambo to catch then count all the fish .
5. Numeracy: Your child will learn to recognise numbers by linking them to the corresponding number of insects.

Bambo
Bambo and his friendly monkey will take your baby for a wonderful, educational adventure into their jungle home and show your child how fun learning maths can be. The reality games integrated into this application mean your child can learn maths even at the table during meals . All you need is a few fruit and vegetables and a little bit of creativity! See more in screenshots.

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